==Breaking a Blood Bond==
It is possible, though difficult, for a vampire to temporarily resist a blood bond. Doing so requires the player to make a Willpower roll (difficulty is typically 8, though this can be modified depending on the regnant's treatment and the thrall's Nature) and accumulate a number of successes equal to the number of times the thrall has partaken of the regnant's blood. The thrall must then spend a Willpower point. Upon doing so, the bond is negated for a variable amount of time: from one scene (if the thrall merely wishes to plot against the regnant, deliver confidential information to an enemy, etc.) to one turn (if the thrall wishes to attack the regnant physically). The thrall can continue to expend Willpower to extend the duration of "freedom," but once she ceases doing so, the blood bond resumes at full force.
Actually Breaking the Bond: A blood bond can be broken, though this requires the thrall to not only avoid the regnant entirely for an extended period of time, but also spend great amounts of Willpower to overcome the "addiction." As a general rule, a thrall who neither sees nor feeds from her regnant for a period of (12 - Willpower) months finds her bond reduced by one level (so, a fully bound thrall with a Willpower of 5 has her blood bond reduced to the equivalent of two drinks if she goes seven straight months without any contact with the regnant). If the bond is reduced to zero in this fashion (a feat typically accompanied by the expenditure of a great deal of Willpower on the thrall's part, as she resists the gnawing urge to seek out her sire), it is nullified entirely.
Other Options: Another, though somewhat less certain, way to be rid of the bond is to kill the regnant. Such a choice is extremely perilous on many levels, and makes no guarantees that everything will go smoothly. Those who have been released by such means claim the bond shatters like spun glass upon the moment of the regnant's Final Death. The thrall's Nature may play a large part in whether the control is completely ended, though, and such aftermath is best left in the hands of the Storyteller.